Neat News 3143 (added 2024-08-22)

Gamification to nudge people to walk more

A new study finds that gamification to encourage people to walk more (even if it is only 15 minutes) leads to a significant increase in physical activity levels (95 percent of participants achieve guideline levels). 14 percent report improvements in fitness, 8 percent in general health, 8 percent in sleep quality, and 7 percent in a better mood.

related: #gamification #walking

News seen at: ScienceDaily - Living Well